FIRST RUN
First-Run Guide: Combat, Traversal & Puzzles
A practical, spoiler-light first-run guide to Resonance: A Plague Tale Legacy: combat, parries, traversal and puzzles, plus how to recover when stuck.

Before you start: what kind of game this is
Resonance is not a pure stealth game. Its official developer interview describes an action-adventure built around more direct combat, parries and powerful strikes, alongside the series' tension and environmental problem-solving. Start by learning when to engage, when to reposition, and how to read an arena before spending time on optional routes.
Sophia is more agile than earlier series leads: jump, climb and grappling-hook traversal create multiple approaches through Minotaur's Island. The Minoan sphere powers light-manipulation puzzles, so pause to inspect the environment before looking up a solution.
- Practice parries and movement in low-risk encounters before relying on them under pressure.
- Use traversal to scout a route, not only to chase the objective marker.
- For a puzzle, inspect light paths and the Minoan sphere before opening a walkthrough.
Progress plan for a first run
Treat the campaign as a learning curve: early areas teach movement and combat, then later routes ask you to combine parries, traversal and puzzle tools. Chapter names and structure are listed spoiler-free on the chapters page.
IGN and Eurogamer maintain full walkthroughs if you get stuck on a specific puzzle — our guide stays at the strategy layer and links out for step-by-step solutions, so you can look up a single room without spoiling the chapter.
- Stuck on one puzzle? Check a walkthrough for that room only — avoid reading ahead.
- Collectibles: use a second pass if you want to preserve the story pace on your first run.
Sources to check